Gaia Project


1-4

12+

60-150
Z-Man Games | Published:


Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.

All factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.

The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.

description from the publisher

  • 10 Space Sector Tiles
  • 1 Research Board
  • 7 Double-Sided Faction Boards
  • 1 Scoring Board
  • 10 Round Scoring Tiles
  • 6 Final Scoring Tiles
  • 10 Round Boosters
  • 36 Standard Tech Tiles
  • 15 Advanced Tech Tiles
  • 6 Space Stations
  • 19 Federation Tokens
  • 12 Gaia Planet Tokens
  • 1 Lost Planet Tokens
  • 15 Record Tokens
  • 20 Action Tokens
  • 7 Automa Cards
  • 1 Terraforming Reference Card
  • 17 Decision Cards
  • 1 Automa Rulebook
  • 1 Automa Player Aid
  • 4 Player Aids
  • 1 Turn Order Card
  • 14 Credit Makers
  • 7 Ore Markers
  • 7 Knowledge Makers
  • 30 Quantum Intelligence Cubes
  • 50 Power Tokens
  • 1 Brainstone
  • 1 First Player Marker
  • Structures (in each player color): 8 Mines, 4 Trading Stations, 3 Research Labs, 2 Academies, 1 Planetary Institute, 3 Gaiaformers, 7 Player Tokens, 25 Satellites
6.0/10

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