In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.
Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.
You represent a faction that wants to build a city on the lands of Terra Mystica. You must transform the terrain into a livable surface for your faction. Everybody knows that Mermaids don’t live in the mountains and that Dwarves don’t really like the desert.
As you build, your faction will be able to improve its buildings. The bigger your buildings, the better the reward is during the game. Beware of other factions that will want to come and change the terrain around your buildings.